
Bouke Verwijs, motion designer. 2D and 3D, commercial and experimental, mostly somewhere in between. Builds procedural motion systems, but still touches a keyframe or two. In-house at DEPT® and Spinnin' Records before going freelance. Best Animation at Mardini, once. These days the work tends to sit where 3D and interaction meet. Houdini, Cinema 4D, After Effects. Rive when the project calls for it. ComfyUI and a bit of AI in the mix when it actually helps. Available for commissions.